7/11/2023 0 Comments Going medieval mining![]() If all the Dwarves like to live and work in the mine, then they'll increasingly need to trade for food. Farming in the mines is next to impossible, as is hunting. Trade: Dwarves need to eat, and since they are descended from Humans, can't eat stone. Those smart Dwarf kings who catch enough Men pilfering their waste heaps will come up with a novel solution. This I would hold to be the most likely option, as every Dwarf mine is going to engage in dumping. In the absence of local buyers interested in the stuff, it's unlikely to go anywhere, so will just end up littering the lands around a Dwarf mine. Rubbish heaps are the obvious choice for what to do with waste stone. There are several obvious options, and I think three of them follow a roughly chronological progression.ĭumping: The earliest option available. OTOH, they probably would accept (large) orders from the local Human nobility, as refusing could make their life more difficult. Which of those options would they favor best (and why), from a traditional fantasy dwarvish point-of-view? It should ideally take into consideration Dwarve's "values", and their strong technical and logistics abilities.įor example, Dwarves are traditionally "xenophobic" they might deal with a few select Human traders that come to them, but they would probably not drive around in carts, selling their ware directly in the Human markets. They have many options they could drop it into "sinkholes" (if they happen to find one), or drag it to the surface and just dump it there, or use it to do commerce with the Humans, or build fortifications and infrastructure on the surface. So the question is: since Dwarves need to mine to "open up space" to allow their population to expand (and to gain resources, obviously), how do they get rid of all that stone? They would have so much of the stuff that it's basically a waste product. ) Dwarves have a similar technological level to Humans, but are more advanced in dwarven skills like mining and forging. So they live underground, but presumably have shafts to the surface at regular distances (for fresh air, commerce with Humans. They don't like living on the surface, for whatever reason (could be as simple as "religion", for example). Now the difference is, there is also a "Dwarf" species (presumably just some "Humans" that split off from the main branch a few thousand years ago). Humans are at best in the middle ages, and there's no "magic" or advanced science. For more guides, you can visit our guide hub or take a look at some useful tips and tricks below.Assuming we're on Earth (or something geologically and biologically comparable). And we’ll try to get back to you as soon as possible. ![]() If you have any other Going Medieval questions for us, feel free to ask in the comments. Otherwise, you can simply place two walls on top of each other to fill the hole and skip using a Wooden Beam altogether. If you use a Clay Wall, you’ll get the most insulation out of it. You can place a Wooden Beam below the mission spot and then place a wall on top of that. This may sound a little silly, but here’s how you do it. One last trick that you can take advantage of is replacing missing tiles using walls. Unfortunately, with the physics system and current setup, you can’t replace ground tiles entirely. But, these are your only two solutions right now. This can be a nuisance if the hole isn’t in a useful area. Then, refer to the previous section and replace that hole with a floor tile. If you’d prefer to not have a random roof tile on the floor, you can create a room above the hole instead. Especially when your underground base has a cave-in with a hole leading out. This helps with keeping a room closed from the outside. Instead of using floor tiles, you can simply put a rooftop across the floor. Our second tip for filling holes in Going Medieval is a much sillier one that works. You don’t want cold settlers during the winter. Such as negative mood modifiers for sleeping outside or temperature being let in. And then you’ll have all the penalties that go with that. This will prevent your underground base from being considered inside. While this may not seem like a huge problem, it can be if the hole is outside. With that said, the main issue with covering holes using floors is that it doesn’t function as a roof. This would force enemies to funnel through specific areas where you can set up traps. For example, if you wanted to create an empty moat around your village. This is also a neat trick for essentially creating bridges across gaps. If you try to do this, the floor tile will either collapse or the order to build it will disappear. You can’t have floor tiles that are completely floating since there’s no stability. If you go with this method, make sure the floor is attached to another ground tile. Our first tip for filling holes is to simply build a floor over it. ![]() Just slap a floor over that hole like the Flex Tape guy. ![]()
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